<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[My Site]]></title><description><![CDATA[Enviroment Art]]></description><link>https://www.kierang-portfolio.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Sun, 31 May 2026 07:48:24 GMT</lastBuildDate><atom:link href="https://kg296222.wixsite.com/showcase/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Week 9 - cinematic ]]></title><description><![CDATA[Sequencer Using the sequencer I added cinematic camera to the scene and positioned to where I like it to be. I then went into the camera...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-9-cinematic</link><guid isPermaLink="false">688508fa24b9ed0d8c65d28c</guid><category><![CDATA[GAR203]]></category><pubDate>Sat, 26 Jul 2025 17:00:23 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_9ccdad5dd4c044db9ba6cd22e7ee5918~mv2.png/v1/fit/w_1000,h_619,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 8 - Optimastion ]]></title><description><![CDATA[During week 8 i plan on optimising my scene to be playable even though there's isn't a playable character in the scene it will be good...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-8-optimastion</link><guid isPermaLink="false">6885088524b9ed0d8c65d15e</guid><category><![CDATA[GAR203]]></category><pubDate>Sat, 26 Jul 2025 16:55:54 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_54c122470006494a89ad867946ea7f9c~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 7 - Lighting ]]></title><description><![CDATA[Lighting The Goal for the lighting was to darken the scene to have the rays at the back stronger and further focus on the hero asset the...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-7-lighting</link><guid isPermaLink="false">688507bad452706b149e0534</guid><category><![CDATA[GAR203]]></category><pubDate>Sat, 26 Jul 2025 16:54:12 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_9af735b1d18b47d88ade76f289e9108e~mv2.png/v1/fit/w_1000,h_936,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 6 - Texturing ]]></title><description><![CDATA[This week will be split into 2 segments sheets, and props Trim These three trims sheets where modelled in Autodesk Maya (low poly),...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-6-texturing-1</link><guid isPermaLink="false">68850640f8e9d61d27e3dec5</guid><category><![CDATA[GAR203]]></category><pubDate>Sat, 26 Jul 2025 16:48:45 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_fdfc9146b7db41fa8bcf07c13886d3e2~mv2.png/v1/fit/w_789,h_789,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 5 - Making GIFs textured in unreal engine 5 ]]></title><description><![CDATA[After Uving the modular pieces i imported them all into unreal engine 5, and installed a media plugin that will allow me to create GIFs...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-5-making-gifs-textured-in-unreal-engine-5</link><guid isPermaLink="false">68850448d452706b149dfc78</guid><category><![CDATA[GAR203]]></category><pubDate>Sat, 26 Jul 2025 16:42:36 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_a1ff195c44f14bb79da4b265bbce231a~mv2.png/v1/fit/w_1000,h_340,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 4 - Uving the modular set and optimising ]]></title><description><![CDATA[After creating the modular set in week 3 I set to UV the modular pieces ready to be textured in software like Substance Painter and...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-4-uving-the-modular-set-and-optimising</link><guid isPermaLink="false">6883bc8ea885b55f7a918e2e</guid><category><![CDATA[GAR203]]></category><pubDate>Fri, 25 Jul 2025 17:25:46 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_d5b6c0278e1643c6b3952ead9b185fb3~mv2.png/v1/fit/w_276,h_643,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 3 - creating modular pieces ]]></title><description><![CDATA[For week 3 I focused on two goals: to make my block-out modular and add more detail to the modular set piece. Modular pieces When...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-3-creating-modular-pieces</link><guid isPermaLink="false">6883bb655df1e5e1b172fadc</guid><category><![CDATA[GAR203]]></category><pubDate>Fri, 25 Jul 2025 17:17:51 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_732b3256be2d4cf69730aa2e97748b8c~mv2.png/v1/fit/w_1000,h_852,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 2 - Blockout ]]></title><description><![CDATA[With week 1 research still fresh in my mind I started to make a simple quick blockout in unreal engine 5 Simple Blockout Once the scale...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-2-blockout-1</link><guid isPermaLink="false">6883b79424b9ed0d8c62d5a1</guid><category><![CDATA[GAR203]]></category><pubDate>Fri, 25 Jul 2025 17:01:54 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_07dacf9eeb1549c3ba4a2deab5c3d5e2~mv2.png/v1/fit/w_1000,h_588,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 1 - Research and planning]]></title><description><![CDATA[For this university assessment, I have been tasked to Model, sculpt, Texture, light, and render a live action environment of my choosing...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-1-research-and-planning-1</link><guid isPermaLink="false">6883b3d7a885b55f7a91794c</guid><category><![CDATA[GAR203]]></category><pubDate>Fri, 25 Jul 2025 16:45:23 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_9aef059f021e494b85356abe86ec3768~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 12 - cinematic ]]></title><description><![CDATA[Sequencer Using the sequencer I added cinematic camera to the scene and positioned to where I like it to be. I then went into the camera...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-12-cinematic</link><guid isPermaLink="false">67f3a5c0e74270c3f10ced37</guid><category><![CDATA[GAM208]]></category><pubDate>Mon, 07 Apr 2025 11:00:40 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_9ccdad5dd4c044db9ba6cd22e7ee5918~mv2.png/v1/fit/w_1000,h_619,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 11 - Optimastion ]]></title><description><![CDATA[During week 11 i plan on optimising my scene to be playable even though there's isn't a playable character in the scene it will be good...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-11-optimastion</link><guid isPermaLink="false">67cb4c29a420dbf76f5bab86</guid><category><![CDATA[GAM208]]></category><pubDate>Mon, 07 Apr 2025 10:14:26 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_54c122470006494a89ad867946ea7f9c~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 10 - Fracture Simulation ]]></title><description><![CDATA[Set-up To make sure the fraction simulation works the way I plan it to there needs to be setup first. The yellow boxes in this scene are...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-10-fracture-simulation-post-processing</link><guid isPermaLink="false">67cb4b2275fc64e2e372c398</guid><category><![CDATA[GAM208]]></category><pubDate>Tue, 01 Apr 2025 22:40:28 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_f7d4aa51c6a746ddb3d476ea0fe7610d~mv2.png/v1/fit/w_1000,h_538,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 9 - Lighting &#38; niagra ]]></title><description><![CDATA[Lighting The Goal for the lighting was to darken the scene to have the rays at the back stronger and further focus on the hero asset (the...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-9-lighting-niagra</link><guid isPermaLink="false">67cb4a98a420dbf76f5ba5d0</guid><category><![CDATA[GAM208]]></category><pubDate>Mon, 24 Mar 2025 10:51:47 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_34b4a5d73b6843db9814ac6ed998a932~mv2.png/v1/fit/w_1000,h_556,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 8 - importing into engine ]]></title><description><![CDATA[In Engine screenshot Importing all assets into unreal engine 5 wasn't difficult just a matter of importing models and textures, creating...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-8-importing-into-engine</link><guid isPermaLink="false">67cb4a26a420dbf76f5ba454</guid><category><![CDATA[GAM208]]></category><pubDate>Mon, 17 Mar 2025 10:33:23 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_1fb32c636e204d3899b28778f4f3016e~mv2.png/v1/fit/w_1000,h_540,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 7 - vines and set pieces]]></title><description><![CDATA[During week 7, I plan on making smaller assets to fill the environment, such as vines and rocks. I will make the Vines in Speed Tree grow...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-7-vines-and-set-pieces</link><guid isPermaLink="false">67cb44aed823096a2bd00d35</guid><category><![CDATA[GAM208]]></category><pubDate>Sun, 09 Mar 2025 11:07:45 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_a568d2cd53d8427d9b344556022a1163~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 6 - Texturing ]]></title><description><![CDATA[This week will be split into 3 segments trim sheets, props, and tile-able textures. the plan is to create textures for the trim sheets...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-6-texturing</link><guid isPermaLink="false">67bc4b1dfada8902d7fd3fce</guid><category><![CDATA[GAM208]]></category><pubDate>Mon, 03 Mar 2025 11:21:57 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_7a71d49ea410448c88c28eab01317ff1~mv2.png/v1/fit/w_864,h_830,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 5 - Trim Sheets ]]></title><description><![CDATA[In week 5 I'm going to make the trim sheets for texturing my environment in a optimised workflow, Using  trim sheets and a modular...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-5-trim-sheets</link><guid isPermaLink="false">67b3007a3170c42b50699e7f</guid><category><![CDATA[GAM208]]></category><pubDate>Fri, 21 Feb 2025 14:30:48 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_5428bbbe12034beeb55a4403dd127359~mv2.png/v1/fit/w_740,h_775,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 4 - Modelling]]></title><description><![CDATA[For week 4 I planned on starting the 3D modeling of the environment in Autodesk Maya. during this, I kept in mind modular sets and how...]]></description><link>https://kg296222.wixsite.com/showcase/post/week-4-modelling</link><guid isPermaLink="false">67adf385652058264828aeab</guid><category><![CDATA[GAM208]]></category><pubDate>Thu, 13 Feb 2025 13:35:04 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_9e4ace33add641b2b91701a8ec4b47da~mv2.png/v1/fit/w_1000,h_851,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Week 3 - Statement of intent &#38; Blockout]]></title><description><![CDATA[Project Overview: For this project, I’m creating an abandoned temple reclaimed by nature, with a striking statue as the focal point. The...]]></description><link>https://kg296222.wixsite.com/showcase/post/pre-production-week-3-statement-of-intent</link><guid isPermaLink="false">679778a4af15f10c96ff98f0</guid><category><![CDATA[GAM208]]></category><pubDate>Sun, 02 Feb 2025 14:17:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_828185438f8948cd8c12a7df0b61113e~mv2.png/v1/fit/w_752,h_423,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item><item><title><![CDATA[Pre-Production Week 2 - Research ]]></title><description><![CDATA[During week 2 I plan to create mood boards using Pureref to try to make an image in my mind of what environment I want to create. There...]]></description><link>https://kg296222.wixsite.com/showcase/post/pre-production-week-2-research</link><guid isPermaLink="false">678e3c9db9d52721d0d08ce1</guid><category><![CDATA[GAM208]]></category><pubDate>Mon, 27 Jan 2025 12:13:37 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/64225e_1a5d5bd523f54c55a5b04cf567eaa985~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>kg296222</dc:creator></item></channel></rss>